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Super Smash Bros. Ultimate

Originally onSwitch

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About this option

Listed in nxnative’s per-game profiles and compatibility gallery. Game code executes natively on Apple silicon, with graphics rebuilt through Metal.

An experimental native Apple silicon port of version 13.0.5 that rewrites the game code on your Mac and signs it into the app, with a Metal render path, an optional 4:3 iPad layout and controller adapters.

Translates the Switch build's AArch64 code (13.0.4/13.0.5) to C and compiles a native Windows program with its own runtime replacing the system libraries and NVN on Vulkan, offering a one-click installer, in-game settings and fighters' scripts as readable C++ for modding. A native Linux path has completed a match on one CachyOS/RTX3080 PC; other Linux hardware remains unverified.

Play on
iOSiPadOS
iOSiPadOS
WindowsLinux
Device & system

iOS

  • System · iOS 26 or later
  • Models · iPhone 15 Pro or newer, A17 Pro or later

iPadOS

  • System · iPadOS 26 or later
  • Chip · M1 or later

iOS

  • Chip · Apple Silicon

Windows

  • System · Windows 10
  • Vulkan 1.3
Graphics & features

iOS

  • Project-wide information: Vulkan renderer

iPadOS

  • High frame-rate output (60 FPS or above)

Windows

  • Vulkan renderer
  • High frame-rate output (60 FPS or above)
Evidence
Evidence · Checked 2026-10-31
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Evidence · Checked 2026-10-30
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →