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Super Mario Odyssey

Originally onSwitch

Play on

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About this option

Listed in nxnative’s per-game profiles and compatibility gallery. Game code executes natively on Apple silicon, with graphics rebuilt through Metal.

Runs the Switch game natively on Apple silicon through nxnative with Metal graphics and no JIT or jailbreak, adding 4:3 iPad and 239:110 iPhone framings, shake-to-throw Cappy, DualSense haptics and adaptive triggers, iCloud save sync and up to 120 fps with frame interpolation.

A static recompilation of the Switch 1.4.1 release into a native Windows x64 build: AArch64 code is lifted to C ahead of time, NVN graphics become Vulkan, and audio, saves and services are reimplemented without any CPU interpreter or JIT; the author measures 60 fps, but the project is still early and unfinished.

Play on
iOSiPadOS
iOSiPadOS
Windows
Device & system

iOS

  • System · iOS 26 or later
  • Models · iPhone 15 Pro or newer, A17 Pro or later

iPadOS

  • System · iPadOS 26 or later
  • Chip · M1 or later
  • System · Windows 10
  • Vulkan 1.3
Controls

iOS

  • Device motion

iPadOS

  • Device motion
  • Controller
Graphics & features

iOS

  • Project-wide information: Vulkan renderer
  • Vulkan renderer
Evidence
Evidence · Checked 2026-10-31
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →