Super Mario Odyssey
Play on
Compare options
Compare two projects at a time. Use the selectors above their names to switch.
| Compare options | |||
|---|---|---|---|
| About this option | Listed in nxnative’s per-game profiles and compatibility gallery. Game code executes natively on Apple silicon, with graphics rebuilt through Metal. | Runs the Switch game natively on Apple silicon through nxnative with Metal graphics and no JIT or jailbreak, adding 4:3 iPad and 239:110 iPhone framings, shake-to-throw Cappy, DualSense haptics and adaptive triggers, iCloud save sync and up to 120 fps with frame interpolation. | A static recompilation of the Switch 1.4.1 release into a native Windows x64 build: AArch64 code is lifted to C ahead of time, NVN graphics become Vulkan, and audio, saves and services are reimplemented without any CPU interpreter or JIT; the author measures 60 fps, but the project is still early and unfinished. |
| Play on | iOSiPadOS | iOSiPadOS | Windows |
| Device & system | iOS
iPadOS
|
| |
| Controls | iOS
iPadOS
| ||
| Graphics & features | iOS
|
| |
| Evidence | Visit projectView project → | Evidence · Checked 2026-10-30 | Evidence · Checked 2026-10-30 |
