portgames.

smo-recomp

Super Mario Odyssey

A static recompilation of the Switch 1.4.1 release into a native Windows x64 build: AArch64 code is lifted to C ahead of time, NVN graphics become Vulkan, and audio, saves and services are reimplemented without any CPU interpreter or JIT; the author measures 60 fps, but the project is still early and unfinished.

Devices and controls

Windows

System
Windows 10
Requirement
Vulkan 1.3

Vulkan renderer

Build environment
Windows · Build tools
Visual Studio 2019
Windows · Build tools
clang 9
Sources
Share runtime feedback

A note on inclusion

Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.