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The Legend of Zelda: Link's Awakening

Originally onGame Boy ColorSwitch

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About this option

Listed in nxnative’s per-game profiles and compatibility gallery. Game code executes natively on Apple silicon, with graphics rebuilt through Metal.

A static recompilation of the Switch remake into native Windows, Apple-silicon macOS (Metal/MetalFX) and Linux (AppImage/Vulkan) builds, with a built-in randomizer and extensive options; the player supplies the v1.0.0 game files.

Statically recompiles the Game Boy Color ROM into native C and builds it as a Windows program; v0.1.0 plays from boot through dungeons.

Play on
iOSiPadOS
macOSWindowsLinux
Windows
Device & system

iOS

  • System · iOS 26 or later
  • Models · iPhone 15 Pro or newer, A17 Pro or later

iPadOS

  • System · iPadOS 26 or later
  • Chip · M1 or later

macOS

  • Chip · Apple Silicon
  • System · macOS 15 or newer
  • System · macOS 15+

Linux

  • System · Linux aarch64
  • System · Windows 10
Controls
  • Controller
Graphics & features

iOS

  • Project-wide information: Vulkan renderer

Windows

  • MetalFX upscaling
  • AMD FSR upscaling
  • Vulkan renderer

Linux

  • Vulkan renderer
  • Bundled launcher
Evidence
Evidence · Checked 2026-10-31
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →