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The Legend of Zelda: Breath of the Wild

Originally onSwitch

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About this option

Listed in nxnative’s per-game profiles and compatibility gallery. Game code executes natively on Apple silicon, with graphics rebuilt through Metal.

Statically recompiles the Switch game's ARM64 code into C built on the phone, translating NVN graphics to Vulkan, with on-device game-code build, touch controls and driver selection.

Alpha 3 records early Shrine of Resurrection and Great Plateau gameplay with audio and saves; progression beyond the Plateau remains unverified, and Linux ARM64 has no real-device validation.

Play on
iOSiPadOS
Android
WindowsLinux
Device & system

iOS

  • System · iOS 26 or later
  • Models · iPhone 15 Pro or newer, A17 Pro or later

iPadOS

  • System · iPadOS 26 or later
  • Chip · M1 or later
  • System · Android 11+

Windows

  • System (minimum) · Windows 10 or later
  • Chip (minimum) · SSE4.2-capable CPU
  • Chip (minimum) · AVX2-capable CPU
  • Requirement (minimum) · Vulkan 1.3
Controls

Linux

  • Keyboard / mouse
  • Controller
  • Device motion
Graphics & features

iOS

  • Project-wide information: Vulkan renderer
  • Vulkan renderer

Windows

  • Vulkan renderer

Linux

  • Vulkan renderer
Evidence
Evidence · Checked 2026-10-31
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →
Evidence · Checked 2026-10-30
Visit projectView project →