ZOE-Recompiled
Zone of the Enders
Hideo Kojima's mecha action game casts Leo Stenbuck, a boy who pilots the prototype Jehuty during a space-colony hijacking and learns the meaning of life and death through combat. Recompiles the USA MIPS code to C++ with PS2Recomp and runs it on a bespoke PC runtime with an OpenGL renderer, compiled vector-unit programs and IOP/audio emulation; it holds 60 FPS at up to three times the PS2 resolution and adds widescreen, save states and two-player Versus.
Sources & verification
- Repository update
- Editorial review
Games in this project
Zone of the Enders
Hideo Kojima's mecha action game casts Leo Stenbuck, a boy who pilots the prototype Jehuty during a space-colony hijacking and learns the meaning of life and death through combat. Recompiles the USA MIPS code to C++ with PS2Recomp and runs it on a bespoke PC runtime with an OpenGL renderer, compiled vector-unit programs and IOP/audio emulation; it holds 60 FPS at up to three times the PS2 resolution and adds widescreen, save states and two-player Versus.
Windows
Support statedThis review checked public documentation only; a full playthrough and all hardware configurations were not tested.
- Game versions
- PS2 美版 SLUS_201.48
- Getting started
- Refer to the project documentation for setup, build and game-data preparation.
- Controls
- Refer to the project documentation for input and device support.
Information checked
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
