Open Nectar
Pikmin / Pikmin 2
Native ports of GameCube Pikmin and Pikmin 2 decompilation code for Linux/Windows/Android, with a macOS source-build path. Upstream separately describes complete progression for Pikmin 2 and most gameplay with known limitations for Pikmin 1; this does not establish both games completed on every platform.
Games in this project
Game runtime information
Pikmin 2
Open Nectar provides native ports of the GameCube games, installed and launched separately through one launcher.
Devices and controls
Android
- Touch · Project-wide information
Project-wide information: Bundled launcher; OpenGL renderer
Linux
Project-wide information: Bundled launcher; OpenGL renderer
macOS
Project-wide information: OpenGL renderer
Windows
Project-wide information: OpenGL renderer; Bundled launcher
Build environment
- Android · Build tools
- Project-wide information: Android Studio
- Android · Build tools
- Project-wide information: CMake 3.22
- Android · Build tools
- Project-wide information: NDK
- Windows · Build tools
- Project-wide information: MinGW
- Windows · Build tools
- Project-wide information: cmake
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
