Open Nectar
Pikmin / Pikmin 2
Native ports of GameCube Pikmin and Pikmin 2 decompilation code for Linux/Windows/Android, with a macOS source-build path. Upstream separately describes complete progression for Pikmin 2 and most gameplay with known limitations for Pikmin 1; this does not establish both games completed on every platform.
Games in this project
Game runtime information
Pikmin
Open Nectar provides native ports of the GameCube games, installed and launched separately through one launcher.
Devices and controls
Android
- Touch · Project-wide information
Project-wide information: Bundled launcher; OpenGL renderer
Linux
Project-wide information: Bundled launcher; OpenGL renderer
macOS
Project-wide information: OpenGL renderer
Windows
Project-wide information: OpenGL renderer; Bundled launcher
Build environment
- Android · Build tools
- Project-wide information: Android Studio
- Android · Build tools
- Project-wide information: CMake 3.22
- Android · Build tools
- Project-wide information: NDK
- Windows · Build tools
- Project-wide information: MinGW
- Windows · Build tools
- Project-wide information: cmake
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
