portgames.

CubeEvil4

Resident Evil 4

Built on a complete decompilation of the GameCube debug build (G4BE08), running all 114 REL modules natively as ARM32/ARM64 on Android with only the GameCube platform layer replaced; GX commands become OpenGL ES 3, with controller, touch and gyro aiming plus .gci save import/export.

Sources checked

Devices and controls

Android

System (recommended)
Android 14

OpenGL renderer High frame-rate output (60 FPS or above)

Build environment
Android · Build tools
Android Studio
Android · Build tools
Android NDK
Sources
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A note on inclusion

Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.