CubeEvil4
Resident Evil 4
Built on a complete decompilation of the GameCube debug build (G4BE08), running all 114 REL modules natively as ARM32/ARM64 on Android with only the GameCube platform layer replaced; GX commands become OpenGL ES 3, with controller, touch and gyro aiming plus .gci save import/export.
Devices and controls
Android
- System (recommended)
- Android 14
OpenGL renderer High frame-rate output (60 FPS or above)
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
