PiratesAtWorldsEndRecomp
Pirates of the Caribbean: At World's End
A static recompilation of the Xbox 360 release into a native Windows build on ReXGlue that defaults to the Vulkan NativeXRenderer with a Xenos fallback, adding 60 fps, widescreen framing, SMAA/FXAA/DLAA and a shader cache.
Devices and controls
Windows
- System
- Windows 10
- Keyboard / mouse
- Controller
High frame-rate output (60 FPS or above) Vulkan renderer
Sources
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
