portgames.

ReCarbon

Need for Speed: Carbon

Recompiles the Xbox 360 game for Apple Silicon Macs, generating C++ from the PowerPC code on the user's machine and linking it with the adapted SpeedBreaker runtime.

Sources checked

Devices and controls

macOS

Chip
Apple Silicon
System
macOS 27

Controls

  • Keyboard

Widescreen support Vulkan renderer

Build environment
macOS · Build tools
cmake
Sources
Share runtime feedback

A note on inclusion

Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.