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MKTrilogyN64Recomp

Mortal Kombat Trilogy

Compiles the fighters, stages and finishers of the first three Mortal Kombat games into one release, adding the secret character Chameleon and auto-combos as the capstone of the series' 2D era. Pairs a splat disassembly with N64Recomp/RSPRecomp to statically translate the N64 code to C, running on N64ModernRuntime with the RT64 renderer; Windows gets a one-click Setup.bat and the Linux build was verified through menus into real fights.

Sources & verification

Repository update
Editorial review

Linux

Support stated

This review checked public documentation only; a full playthrough and all hardware configurations were not tested.

Game versions
N64 美版 Rev 2(SHA-1 11f2488b…)
Getting started
Refer to the project documentation for setup, build and game-data preparation.
Controls
Refer to the project documentation for input and device support.

Information checked

Windows

Support stated

This review checked public documentation only; a full playthrough and all hardware configurations were not tested.

Game versions
N64 美版 Rev 2(SHA-1 11f2488b…)
Getting started
Refer to the project documentation for setup, build and game-data preparation.
Controls
Refer to the project documentation for input and device support.

Information checked

Share runtime feedback

A note on inclusion

Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.