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Dragon Burst

Dragon Ball Z: Burst Limit

Built on a static recompilation of the Xbox 360 release, the project runs Dragon Ball Z: Burst Limit natively on Android arm64 through the ReXGlue SDK runtime and Vulkan, adding on-screen controls, HD texture packs, Turnip driver support and LAN play; users must supply their own NTSC-U disc image.

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Devices and controls

Build environment
Android · Build tools
clang 20
Android · Build tools
JDK 17
Android · Build tools
cmake
Android · Build tools
ninja
Android · Build tools
NDK
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A note on inclusion

Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.