Dragon Burst
Dragon Ball Z: Burst Limit
Built on a static recompilation of the Xbox 360 release, the project runs Dragon Ball Z: Burst Limit natively on Android arm64 through the ReXGlue SDK runtime and Vulkan, adding on-screen controls, HD texture packs, Turnip driver support and LAN play; users must supply their own NTSC-U disc image.
Devices and controls
Android
Vulkan renderer
Build environment
- Android · Build tools
- clang 20
- Android · Build tools
- JDK 17
- Android · Build tools
- cmake
- Android · Build tools
- ninja
- Android · Build tools
- NDK
Sources
A note on inclusion
Open-source code does not make game assets free to distribute. Read the project license and maintainer instructions, and supply game files you legally own.
